![]() ![]() Simulate device conditions such as a slow network or thermal warnings while debugging Source control adds support for stash and cherry-pick operations Test plans give you greater control of your test harness with sharable results bundlesĪutomatically generate localized screenshots using UI tests as part of your test plan Simulator launches quickly and uses the GPU to accelerate Metal code Split any editor pane to layout your workspace exactly as you wantīuild stand-alone watchOS apps with a faster debugging experience Switch between light and dark mode instantly while developing and debuggingĪsset catalog makes it easy to control images and colors for dark and light modeĮditor minimap gives a bird’s eye view of your code so you can quickly jump to any lineĮach editor view has its own preview, assistant, or other complementary views Use Swift packages from GitHub, Bitbucket, GitLab, or your own hostsĭownload packages automatically based on dependency analysisĬreate your own packages to share code among all your apps, or to publish for the community Swift packages are supported throughout, including build, debug, and SCM workflows Submit to the Mac App Store or notarize for outside distribution One project and set of source code creates iPhone, iPad, and Mac versions of your appĬustomize elements of your app for an experience unique to MacĪdd new SwiftUI code to your project along side existing UIKit code To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall.Ĭlick a single checkbox in your iPad project to add a native Mac app * NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. Share common code across all Apple platforms, and add custom experiences for each OS Preview your real app running on multiple device types, orientations, and font sizes Library of controls and modifiers make it easy to build complex interfacesĪnimations are built using simple commands that describe the action you want to see SwiftUI framework and design tools work together to enable a new way to build user intefacesĭeclarative syntax defines your user interface using easy-to-read Swift codeĭesign tools make it as easy as drag-and-drop to construct and edit your viewsĬode you write is always in sync with the design and preview canvas Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15 MacOS 10.14.4 or later What’s New in Xcode 11 Xcode 11 Beta 7 (11m392r) Release Notes Changes – /whats-new-in-xcode-11-beta-7-11m392r/ Xcode 11 Mac App Store Download Link Xcode GM (11a420a) Seed #2 Release Notes Changes – /whats-new-in-xcode-11-gm-seed-2-11a420a/ Also included is Xcode Requirements and “What’s New” Xcode 11 Links I have added links to my previous Xcode 11 Change Notes below. I also double checked the release notes are they are the same. The Build Number is the same as Xcode 11 Seed #2. The Production version of Xcode 11 was released to the Mac App Store today. ![]() Xcode 11 (11A420a) Is now available in the App Store Today Apple released Xcode 11 to the Mac App Store.
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